
TABLE OF CONTENTS
Part I – Introduction to Google SketchUp
Part I - Chapter 1: How To Use This Book
This chapter shares the general intent of the book, how it can be used and who should use. It is an overall
outline of the entire book.
Part I - Chapter 2: SketchUp Basics
If you are new to SketchUp or having a basic familiarity, this chapter will get you started with some basics. It
reviews tools and describes how SketchUp Works
Part I - Chapter 3: Components and Groups
Chapter 3 provides a concise introduction to working with SketchUp Components and Groups. The chapter
reviews locations to obtain and download useful pre-made components.
Part I - Chapter 4: Problem Solving
Problem solving SketchUp and the creation of SketchUp models is a part of working with the 3D program. This
chapters further relates to readers how best to approach using the many book tutorials and problem solving
issues that can arise when using SketchUp
Part I - Chapter 5: Ruby Scripts
Ruby Scripts are customs tools created by the SketchUp community and developers. Chapter 5 lists the Ruby
Scripts used in the book, where to obtain them and how to install scripts to work with SketchUp
Part II – SketchUp Process Modeling
Part II – Chapter 6: Introduction to SketchUp Process Modeling
The chapter overviews the methodology called SketchUp Process Modeling. The method is reviewed step by
step in Chapter 6 and further expanded in the following chapters ( 7 through 10).
The chapter reviews additional tools and concepts that help to formulate a consistent approach to modeling
site plans, objects and architecture.
Part II – Chapter 7: Detailed Site Plan Modeling
Chapter 7 details the step-by-step method for modeling a site plan further detailing SketchUp Process
Modeling. The chapter delves into preparing the model for additional details such as architecture and site
objects.
Part II - Chapter 8: Custom Site Furnishings
Chapter 8 explores how to apply SketchUp Process Modeling to create specific site elements such as benches,
pedestrian lights, bollards, ornamental rails and steps.
Part II - Chapter 9: Custom Architecture
Chapter 9 provides a basic approach to modeling site buildings and adding architectural detail. The chapter
includes details on how to create custom window and door components
Part II – Chapter 10: Arranging and Presenting the Model
Chapter 10 unifies chapters 6 through 9 into creating a single model that includes the detailed site plan, site
elements and articulated architecture. The chapter reviews how to set up and export detailed scenes.
Part II – Chapter 11: Architectural Tutorial
Chapter 11 provides a step-by-step tutorial for modeling a complex and detailed building. The tutorial shows
the versatility of SketchUp Process Modeling and how it can be applied to create any model.
The chapter is intended to test user skills and apply the concepts covered in the book to this point.
Part III – The Sandbox Tools
Part III – Chapter 12: Introduction to the Sandbox Tools
Chapter 12 reviews the basic operations of the Sandbox tools and discusses useful and related Ruby Scripts.
Part III – Chapter 13: Conceptual 3D Grading
The chapter demonstrates how to model grades, elevation and terrain into a model using the Sandbox tools.
There are multiple tutorials depicting the types and variety of terrain that can be creating with the Sandbox Tools.
Part III – Chapter 14: Complex Canopies
Chapter 14 reviews how to create complex and organic shapes in SketchUp using the Sandbox tools.
Part III – Chapter 15: Sandbox Architecture
Chapter 15 introduces methods for creating architectural detail using some of the Sandbox Tools.
Part IV – AutoCAD to SketchUp
Part IV – Chapter 16: Overview of AutoCAD to SketchUp
The chapter provides a general overview of Part IV of the book – how to use an AutoCAD drafted base plan to
quickly generate a detailed SketchUp Model.
Part IV – Chapter 17: Organizing AutoCAD
Chapter 17 reviews how to best organize AutoCAD information prior to import into SketchUp
Part IV – Chapter 18: Modeling the AutoCAD Flatwork Base
The chapter reviews how to best convert imported AutoCAD linework into coherent 3D modeling lines and
faces. It reviews several methods including using specific Ruby Scripts that can considerably speed up the
process.
Part IV – Chapter 19: Arranging the Model
The books final chapter shows readers how to generate a detail rich model from using the AutoCAD site plan
as the original inspiration. It incorporates concepts reviewed throughout the book to generate the
final model.
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